Oh, I just gave that as an example. In businesses today, they hire on the basis of conformity to specific standards within the company, rather that giving employees the space to think for themselves and come up with new ideas. Nintendo is probably an exception in this matter, because they allowed their engineers to produce products like the DS and Wii. That is probably a credit to the innovative thinking of Iwata. Just remember how Nintendo was stagnating during the later reign of Yamauchi, where they clung onto cartridges one generation too long, and failed to take advantage of DVD support for the Gamecube. That is a more common occurrence in Japanese business. Also compare the recent innovations of Nintendo to Sony, who's latest consoles are just iterations of their previous hardware, and are ultimately stagnating. The traditional Japanese game industry is almost at an end here. Most of the big name Japanese titles drop off the sales charts pretty quickly (aside from Nintendo's first and second party titles), and the PS4 charts are dominated by foreign titles like Minecraft and Fallout 4.
Japanese industry is currently being overtaken in a big way by Chinese, South Korean and Taiwanese industries (and probably soon by Vietnam and Indonesia as well) that produce better products at a lower price. A big part of that is an inability to change in a rapidly evolving marketplace. Nobody will take charge, a problem that goes all the way to the top of the high levels of government.