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#26847 Former GamePro Editor Talks to Retromags

Posted by E-Day on 09 December 2009 - 08:55 AM

Last fall, while on the GamePro website reading and commenting on articles, the senior editor of the magazine, Sidney Shuman, was curious about feedback on the magazine. I asked if I could pass suggestions, and he said yes. After passing comments to him that weren't all the typical whining and such, he appeared impressed, and passed along his work email address (not the one that I am sure gets a lot of spam that is listed in the magazine), and asked that to shoot him my impressions of the magazine if I happen to pick up another issue in the future.

So I picked up the next issue I saw for that sole purpose, and emailed him what I liked and didn't, while acknowledging that I know nothing about printing a magazine and how much work changes take. Again, he appeared to enjoy the feedback, and appreciated the feedback on their 20th anniversary article in a summer issue.

He left GamePro a couple of months ago after 10 years at the magazine, so I contacted him on Facebook to wish him luck and such. So yesterday I sent a message asking him if he would be interested in doing an email interview for this site and asking him not to hurt us. He agreed (to the interview at least). So here it is (Retromags’ questions are bolded).


You started at GamePro in 1998 (November issue), at 18 years old. I was finishing my last year of high school when I was 18 (Ontario high school used to go to Grade 13). How did you land a job at GamePro at such a young age? Did you have any journalism training/experience prior?

To clarify, I should preface that I began contract writing with GamePro in 1998; I didn't join the company as a staffer until 2004. That said, I had been a long-time reader of the magazine and had a friendly relationship with GamePro's senior editor, Dan Amrich, who I had met on AOL game message boards some years prior. He needed a writer to tackle some previews, I had just turned street-legal 18, and we danced the freelance tango.

Prior to writing for GamePro, I was an AOL "Community Leader." We were the guys who ran the various mini-sites and message boards from the early days of AOL, and I contributed a couple of dozen reviews. It helped me learn the ropes, thanks to tutelage from Dan and another former GamePro writer Hugh Sterbakov. I owe those guys a big debt of gratitude.


What turned you on to working at GamePro opposed to the other magazines that were around at the time?

Well, I had been an avid GamePro reader since its first or second year in operation (89-90), and I knew its writers and writing style well. As a kid, I had always secretly wanted to write for the magazine, but it wasn't until Dan called me that one fateful day that my dream became reality. It still blows me away!


What kind of position did you start at, and what steps were there along the way to senior editor?

Having already invested six years in GamePro as a freelance writer, I was lucky enough to land a job as assistant editor - typically the starting position for young bucks in any editorial operation. I paid my dues and put in long hours, thrilled to have the opportunity to play a pivotal role in the magazine's creation (as well as the slowly growing website).

Nine months later, I was promoted to associate editor and put in charge of Games.net, an intriguing website concept that was never able to achieve its full potential. I later headed up news coverage as GamePro's news editor, all the while contributing features to GP and GP.com. That morphed into a role as the News & Features Editor and, later, senior editor. That role involved a bit more management, but my core contributions (cover features, news coverage, online features) didn't change much.


In a previous conversation, you stated that you were the one mainly responsible for the great editor avatars/ pseudonyms from being dropped from the magazine. What was your reasoning behind dropping one of the magazines most well known and unique features?

I was outspoken about dropping the editor personas; I felt they had run their course and were becoming a barrier to our efforts to mature the magazine's voice. I wasn't the only one pushing for that change, but it was a close decision with internal consensus being about 50/50. I certainly pushed hard for the change, partly because the newer personas (Papa Frog, Fart of War) were getting increasingly silly and esoteric.


What was your position at the magazine at the time the pseudonyms? Apart from Vicious Sid, did you have other pseudonyms that you wrote under at some point?

Answered above; I felt it was important for readers to see our real names. I used two persona names: Vicious Sid, and also Deuce Magnum (who was my Johnny-on-the-spot for Halo coverage). Personas were fun, but they needed to go.


As your position changed, did the number of hours you worked also change? What was a typical day like when you in the first few years at GamePro compared to the last few years?

Boy, I don't think it changed much at all. I worked crazy hours when I started at GamePro, often getting in at 9 or 930 and leaving no earlier than 7 or 8, often with working lunch breaks and tasks to finish in the evening. That kind of schedule can be gruelling, so later I began leaving a little earlier (6 or 630) and catching up on any excess over the weekends. Some weeks were easier/shorter than others, but on average I probably ranged between 50 and 60 hours any given week (counting weekends, evenings).


Were there a lot, if any, days where the stress, or having to play a terrible game for several days for a review, make you question why you did that kind of work?

Yeah. You get moments like that in any career, when the weight of the world seems crushing -- when you just want to curl up in a dark, isolated corner and forget your troubles. Magazine printing deadlines could be extremely stressful, as was live coverage of events such as E3 or Tokyo Game Show. Playing a bad game, though, rarely stressed me out. In those cases, I'd be eager to write the review so I could vent my venom.


What's the most notable mistake that you’ve made writing for the magazine or missed when editing the magazine?

Most notable mistake? I don't make mistakes! I'm kidding, of course. Looking back, there are probably a few games I reviewed too high (The Outfit being the biggest I can remember). One time, in the heat of deadline week, a note I'd left in a Word document became the opening paragraph of a feature story (the designer had rushed and missed it). There was the odd factual error now and again, but generally I am pleased by the track record there.


The magazine changed drastically during the 11 years you worked there. The last issue s almost 100% different than the first issue you worked on. What was the process of making certain changes, like going from giving a game a review in four categories with a small summary of each, to giving one overall score? How much work, research, and time goes into a big change like that?

A fair bit. The magazine went through two separate redesigns during my 5 years of staff editing; the website went through three.

Being a young assistant editor, I didn't have much to do with with the 2005 redesign. But I did have a lot of input into the 2007 redesign, especially Spawn Point (which I named). The 2007 redesign was a fairly quick process, perhaps three months or so. Typically, the magazine's creative director and the art director will lead a project like that, though the staff definitely has a say.


Have you ever gotten bad feedback from an advertiser who thought your review on a certain game was below expectation?

Oh sure. It happens to every publication at one point or another, but the controversy usually blows over quickly. Sometimes a publisher will give you the cold shoulder after receiving what they perceive as a "bad review score," which is a short-sighted strategy some inexperienced PR professionals use from time to time. All you can do is state your case, agree to disagree, and move on.


Back in the 90’s, GamePro explained to readers that while one editor was writing the review of the game, more than one editor was playing the game and giving their opinions on the scoring of the game, and also reviewing the review. Was that process still being used at the end of your run (if that was even the process at some point)?

The reviews editor typically watches over the review process like a hawk. If anything seems out of whack (maybe the reviewer was going overboard, or doesn't seem to comprehend the point of the game), the reviews editor will examine it more closely and ask questions. I recall a few times when a submitted review didn't pass muster, and before it was published, the reviews editor opted to commission a rewrite from another writer or staffer, presumably someone who would be a better fit for the game.


Does it take a passion for videogames to work for a magazine like GamePro, or could someone just looking for work in media perhaps fall in to a job?

Nah, I think you need to live and breathe games to survive in a game editorial gig. It's the only thing that'll keep you going because a) the hours are tough, B) the responsibilities are endless, and c) you'll never get rich. It's a wonderful, one-of-a-kind job, but it takes immense stamina and constant drive.


How many employees stay in the office versus working at home or on the road?

Staff size fluctuates, but the full-time editorial staff typically averaged out to five or six full-timers, with a handful of interns and freelance writers.


What are some common subjects that come under fire when editing a video game magazine, aside from the normal punctuation and grammar usage errors? I am thinking more along the line of censoring.

Not quite sure what you mean here. :) We never censored our writers or editors. Though one topic that always raised controversy was (sigh) the Xbox 360 vs. PS3 fanboy war. Thank god that seems to have died down.


What is your opinion of the video game magazine industry? Do you think it will be around (in one form or another) in 5 years? Will GamePro? Can it support the number of magazines out now? I am asking based on the internet ruining game magazines, and not the economic slump.

Magazines are in a tough spot, there's no doubt about it. I don't think they're doomed, but the sheer number of monthly magazines (across all topics) will continue to fall for years to come. To survive, magazines need to change. But change into what? It's hard to say: one popular school of thought is to make them prettier, nicer, more polished and charge a higher price. That way makes a lot of sense to me, but it's tough to charge anything when you've got the Internet - that bastion of free information - ready and waiting. So it's not an easy question, though the efforts of Game Informer and Future (with PC Gamer and PTOM) look encouraging.

I love both print and online equally, so it'll be interesting to see what happens.


What is the process of putting an issue together? For instance what is the first part that is done, and what is the last section to get finished before being sent to the printers? How many weeks/months ahead of being sent to the printers is each of the sections done?

This changes from month to month. But typically, previews, reviews, and the Letters section came in first at GamePro, with feature stories (2-3 big ones per issue) trickling in all the while. The monthly cover story was often (but not always) the last item to come in for design, as it's the biggest to write and plan.


How far ahead of an issue being worked on are all the ads finalized and decided on? i.e. How far ahead of working on an issue do you know how many pages you will have for content?

We plan issues as far as 6-9 months in advance, and generally make an educated guess as to page count, what it'll look like, and so forth. Those details get firmed up as the issue approaches.


Are games reviewed by editors randomly, or do certain editors review certain types or games because they enjoy them? If you didn’t care for role-playing games, would you ever be given one to review?

The editors all have preferences; I'm not a big fan of Japanese RPGs, so it's known that I wouldn't be a good fit for a review of Blue Dragon (though I could handle FFXIII). As always, good communication is key, but there was always an effort made to pair reviews with an appropriate reviewer (hence me writing all the Tekken reviews between 2004 and 2008).

---------------

I would like to thank Mr. Shuman for taking the time to answer these questions for the readers of this site. I certainly found the answers very interesting! You can check what Sid is up to on Twitter at http://twitter.com/sidshuman to see his latest thoughts on gaming.


#24294 Dr. Bones' Work In Progress

Posted by Dr. Bones on 17 August 2009 - 05:00 AM

Electronic Gaming Monthly #98
100% complete
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#28038 E-day's Work In Progress

Posted by E-Day on 03 March 2010 - 11:48 PM

GamePro issues 116 and 117 are uploaded and available.


#27326 Why Care About Old Magazines?

Posted by Mister Zero on 13 January 2010 - 09:46 PM

I agree with atik, I really enjoyed this installation of your blog and it raises a good point. Most of what I do, read, listen to and play are things from my past. I don't enjoy as many things today as I did back then, it's just such a drastically changed landscape. I'm lucky to have a close-knit group of friends around me who share my interests in these things both online and in my everyday life. Others usually don't understand my view.

My main reason for reading these mags is the memories they bring back- things I was doing at the time, games I played or wanted to try out- all good memories for me. I remember bugging my mom to rent a game for me then playing through many of them with my best friend or sister. I thoroughly enjoyed receiving the magazines in the mail and the anticipation of reading them when I reached home after school. It was interesting to hear how the games were coming along in their development. Back when magazines were the main news source for games, it was always awesome to see screens of an upcoming title, sometimes in the beta phase.

Today, the internet does an okay job of giving me this information when I think to check of it. More often than not I fall behind, though, because I don't care enough about the new titles to keep track of them online. This leads me to one more good thing about the magazines- they came to me.


#24760 Meppi's Work In Progress...

Posted by meppi on 24 August 2009 - 01:29 PM

Finally a new Official Sega Saturn Magazine scan!

Been a while and progress was extremely slow once I got back to editing again, but I'm slowly starting to pick up where I left off.

Now lets just hope my editing skills haven't degraded too much since last time.
And that all the retard pills* I needed to take haven't impaired my judgement too much. ;)

As always: enjoy!


*Retard pills are the actual ones I had to take in the hospital, and yes I know what it means in french. :P
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Official Sega Saturn Magazine 032 - june 1998 (UK)

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Download page here.

Rapidshare link




#24734 Dedicating Myself To The Wiki

Posted by Areala on 22 August 2009 - 11:14 PM

Game Informer 75 completely indexed!

*huggles*
Areala


#24454 Dedicating Myself To The Wiki

Posted by Areala on 18 August 2009 - 06:44 PM

Game Informer 74 completely indexed. :)

*huggles*
Areala


#24357 Dedicating Myself To The Wiki

Posted by Areala on 17 August 2009 - 08:48 PM

Game Informer 72 and Game Informer 73 indexed. :)

*huggles*
Areala


#24342 Why The Site Has Been Up And Down

Posted by Phillyman on 17 August 2009 - 07:05 PM

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Why The Site Has Been Up And Down

Warning: The following will contain strong language!


You may be asking yourself what the hell has been going on with Retromags since last week. Lets start with some background information, the Retromags forum runs on Invision Power Board software. Our forums, download section and the new blog section are all Official Invision products. Now with any website, people want to customize their sites to accomplish a goal that is not built into the existing software. These "modifications" to the existing Invision software is not supported by Invision, they only support the basic install. These "third party" modifications can be free or paid, and they can created by a company or an individual with PHP coding knowledge. Retromags runs quite a few of these third party modifications, the Arcade, Battle System, Casino....are all examples. Now that you understand how this site works, we can go into why we have been up and down! About 8 months ago I bought a third party modification for Retromags, this software was called Community SEO and it promised to make Retromags show up better in search engine results. This Community SEO software rewrote our existing URLs to become less cryptic.

Before

http://www.retromags.com/forums/index.php?showtopic=4932

After

http://www.retromags.com/forums/topic/4932-reputation-system-online/

As you can see the After URL is much more descriptive and results in us being higher up in search engine results. Well last week I got to thinking that it would be nice if we had a shorter URL, I had wanted to do a small change on Retromags.

Before

http://www.retromags.com/forums

After

http://forums.retromags.com

Well the third party software I had purchased from Community SEO, they have a key that is critical to the functionality of the software working. I sent a polite request to the Owner of Community SEO and asked if he could issue Retromags a new key that would allow us to change our current URL. This initial request was made on August 13th at 2:41PM....I left work at 5PM and arrived home at 6:30PM later that night. At 7:30PM I was about to go on my daily walk around the neighborhood and all the sudden Retromags collapsed! I spent the next two hours trying to figure out why NO links worked on Retromags, and why NO links from Google to Retromags were working. The entire site fell apart and I could not figure out why, I left work at 5PM and made no changes that I could see would bring the entire site down. Finally around 9:30 I figured it out, the Owner of Community SEO fulfilled part of my request.....the part of disabling my current key (but not issuing a new key). The entire site was down and I tried EVERYTHING to bring us back up. I tried multiple ways to contact the owner of this modification to have him issue me a key to make our website work again. Well the fucking douche bag never got back to me! Now I paid this prick for his software, and all I asked was for two simple things.....First to disable my current key.....Second to issue a new one! Now he could have done nothing at all, he could have done it....but nooooo he had to do a half ass job. Finally at 11:30PM I made a decision.....to upgrade our website in order to bring us back up. As of August 13th we were running Invision Power Board 2.3.5....about 2 months ago Invision came out with a major release of Invision Power Board 3.0. I had told Meppi and Triverse that I had wanted to wait 6-8 months so that they could iron all the bugs out of IPB 3.0.....I also wanted to have this time to allow the authors of the Arcade/Battle system we use to come out with versions of their systems for this new software.

Now my hands were tied, I had a totally down website....and had to make a choice. So I decided at 11:30 on August 13th to upgrade us to IPB 3.0. This meant that our Battle System, Arcade, Casino and a few other features would not work afterwords. Just so you guys know....today is August 17th and that prick has still not answered my emails to him. So if I had not upgraded us to 3.0....the site would still be down. The rest of the past few days has been trying to iron out some of the more major issues with this recent upgrade. I think most of the big problems have been solved....but I still have many smaller issues to take care of.


So now onto the Q+A.....



Q: Will the Arcade/Battle/Casino return?
A: I am 90% sure they will, We just need to wait for the coders to get us a new version for this software

Q: Will my scores be retained?
A: They should, cant promise though.

Q: Where is the subscription manager so I can become a Premium Member?
A: That was a built in feature of 2.3.5 but now in 3.0 it is an addon.....and is still in beta testing

Q: Where did the Wiki go?
A: Invision 3.0 does not like how our wiki is set up, so I moved our wiki to http://www.retromags.net/wiki

Q: Where is the Dark Skin?
A: That was only compatible on 2.3.5, I am looking for a suitable dark skin for 3.0. Its at the top of my list.

Q: Can you put the "most recent discussions" back on the Portal?
A: At this moment I can only do the most recent topics on the Portal, I can only get the most recent discussions to work on the forum index. Will try to fix soon.

Q: You say you installed this third party software for nice urls, but they seem nice now without it?
A: The new 3.0 software has Friendly URLS built in, the old 2.3.5 software I was running needed an addon.


Please feel free to ask me any other questions you may have, and I will do my best to answer :)

CommunitySEO_sucks.png




#21648 Waremonger's Work In Progress

Posted by Waremonger on 02 July 2009 - 02:41 AM

I scanned this in at the same time I scanned in EG Vol. 1 No. 4 and figured I would sneak this in real quick since it was pretty small and easy. Still editing EG Vol. 1 No. 4 and it shouldn't be much longer. Anyway, from June 1982 comes...

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#21242 Waremonger's Work In Progress

Posted by Waremonger on 21 June 2009 - 09:42 PM

Finally completed Vol. 1 No. 2. Sorry it took so long - I scanned it the day I got it and started editing it as soon as I finished the previous issue but when I got about 80% through editing I had to start working on my days off since we're short-handed at work so I had no time to get it done. I think the quality on that issue is really high as the magazine was in excellent condition. Next up is Vol. 1 No. 4 (Jun 1982)

Update 06/24/09, 7:30pm: Scanning completed / Editing in progress.

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#20717 Waremonger's Work In Progress

Posted by Waremonger on 05 June 2009 - 12:49 AM

Phew, finally finished EG Vol 2. No. 6 (Aug 1983). Next up is Vol. 1 No. 2 (Mar 1982) which I am hoping to have done relatively quickly.

Update 06/21/09, 9:30pm: Scanning & Editing completed. Mag has been uploaded.

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#32378 Ion Book Scanner

Posted by Jake on 16 January 2011 - 03:39 PM

The company Ion has almost finished their device that was shown at CES 2011 called the Book Saver. It can scan any of your books, comics and magazines.

You have to manually flip pages and then press one button. The pictures are saved to a 2 Gigabyte flash drive and the machine can automatically export JPEG's or create a PDF for you. The unit takes two seperate pictures at one time and saves individual pages. The gadget also recognizes text so you may be able to change fonts for the words and edit to your liking.

The Book Saver will retail for somewhere between $175 and $200. Expect to see it in late April.
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#29687 Next Generation WIP

Posted by nirv on 07 June 2010 - 10:23 PM

Next Generation Issue 005 May 1995 is out! http://hotfile.com/d...y_1995.zip.html
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#29644 gladiator's Work in Progress

Posted by gladiator on 07 June 2010 - 08:03 AM

Computer & Video Games Nš 177 (August 1996)


I had scanned all the pages of the Computer & Video Games Nš 177 (August 1996) at 300 DPI and resized them to 1440 x 1979 and after that i had made a cbr file and already uploaded to megaupload & rapidshare.

The issue is this one:
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The download links:
MIRRORS:
http://uploading.com...C%2526V177.rar/
http://www.badongo.com/file/23179349
http://www.zshare.ne...975876dc5fd398/
http://hotfile.com/d.../CV177.rar.html
http://depositfiles....files/fej03e0sx
http://www.megaupload.com/?d=MJHWMM58
http://rapidshare.co...C_V177.rar.html


#29129 E-day's Work In Progress

Posted by E-Day on 09 May 2010 - 01:49 PM

Issue 40 is scanneed. Up next is EGM Issue 41 December 1992

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#28909 gladiator's Work in Progress

Posted by gladiator on 27 April 2010 - 08:23 AM

Computer & Video Games Nš 173 (April 1996)


I had scanned all the pages of the Computer & Video Games Nš 173 (April 1996) at 300 DPI and resized them to 1440 x 1979 and after that i had made a cbr file and already uploaded to megaupload & rapidshare.

The issue is this one:
Posted Image

The download links:
MIRRORS:
http://rapidshare.co..._VG173.rar.html
http://hotfile.com/d...CVG173.rar.html
http://www.zshare.ne...4048523b2101d7/
http://www.megaupload.com/?d=P84OR9L9
http://uploading.com.../C%26VG173.rar/
http://www.2shared.c...fc3/CVG173.html
http://www.badongo.com/file/22251784

Hope that all of you like it.


#28657 gladiator's Work in Progress

Posted by gladiator on 15 April 2010 - 04:01 AM

Computer & Video Games Nš 172 (March 1996)


I had scanned all the pages of the Computer & Video Games Nš 172 (March 1996) at 300 DPI and resized them to 1440 x 1979 and after that i had made a cbr file and already uploaded to megaupload & rapidshare.

The issue is this one:
Posted Image

The download links:
MIRRORS:
http://uploading.com...7/C%26V172.rar/
http://www.badongo.com/file/22041363
http://www.zshare.ne...98779853505095/
http://hotfile.com/d.../CV172.rar.html
http://depositfiles....files/89gzd4sli
http://www.megaupload.com/?d=TR5VH9RU
http://rapidshare.co...C_V172.rar.html

Hope that all of you like it.


#28509 gladiator's Work in Progress

Posted by gladiator on 05 April 2010 - 08:34 AM

Computer & Video Games Nš 208 (March 1999)


I had scanned all the pages of the Computer & Video Games Nš 208 (March 1999) at 300 DPI and resized them to 1440 x 1979 and after that i had made a cbr file and already uploaded to megaupload & rapidshare.

This issue was requested on the board.


The issue is this one:
Posted Image

The download links:
MIRRORS:
http://rapidshare.co...C_V208.rar.html
http://www.zshare.ne...62731736b8939a/
http://depositfiles....files/dmhiyzbw8
http://www.megaupload.com/?d=LPIGJB6V
http://hotfile.com/d.../CV208.rar.html
http://uploading.com...b/C%26V208.rar/
http://www.badongo.com/file/21820720

Hope that all of you like it.


#28384 gladiator's Work in Progress

Posted by gladiator on 30 March 2010 - 08:09 AM

Computer & Video Games Nš 171 (February 1996)


I had scanned all the pages of the Computer & Video Games Nš 171 (February 1996) at 300 DPI and resized them to 1440 x 1979 and after that i had made a cbr file and already uploaded to megaupload & rapidshare.

The issue is this one:
Posted Image

The download links:
MIRRORS:
http://www.badongo.com/file/21620523
http://www.zshare.ne...346639752855c6/
http://hotfile.com/d.../CV171.rar.html
http://rapidshare.co...C_V171.rar.html
http://www.megaupload.com/?d=ENCH4RY6
http://depositfiles....files/9rk8zs2vo
http://uploading.com...a/C%26V171.rar/

Hope that all of you like it.